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FRESCHER—
SOUTHERN, LTD.

Fractional CTO • Engineering Leadership • Product Leadership

A24
BBDO
Consumer Reports
Delta
Diageo
eToro
Giphy
Globe Thrivers
Google
Harvard
HBO
iHeartMedia
Lab of Misfits
Lolly Wolly Doodle
Lura
MannKind
MTV
New Era
Nokia
NYU
OK Go
One Drop
Plum
Samsung
Thrillist
Under Armour
UT
Wired

Hey, I'm
Josh Knowles

Strong chance you've used software I've built.

Hopefully you've had a good experience with it! That's important to me.

Some cool highlights:

I was the engineering co-founder of One Drop, a service to help diabetics self-manage. I built the software foundations that led us through several fundraising rounds and an exit to Dexcom. Also won Best Design at Launch 2015.

I continue to enjoy working in the healthcare space and have led engineering on projects with companies like Mannkind and Lura Health.

I helmed front-end engineering to launch and grow A24's video-on-demand service. Won a Webby. I continue to work with A24 on other cool projects TBA.

Led development of Mr. Right, an interactive augmented-reality-game-app-thing for Paul Feig's Powderkeg Media. Nominated for a Webby...

Was founding engineer for social travel start-up Globe Thrivers — helped them work through early product choices, flesh out their team, and launch their first public product offerings.

I've done a lot of teaching at NYU's ITP and CU Boulder. Also co-taught an interactive design class for several years with Bob Giraldi at the School of Visual Arts. I've given talks at conferences all over, and regularly participate in the Yale CBIT Healthcare Hackathon as a mentor.

I've built tons of large-scale public space gaming projects over the years, including for the , , , and . And also an art commission for Bowdoin College that got a write-up in Smithsonian Magazine.

Built the first mobile apps for Consumer Reports and Thrillist way back in the day soon after the iPhone first launched.

Licensed my grad school thesis project — a public screen group gaming platform called PhonePlay — to iHeartMedia and ran advertising games for them in movie theaters and concert venues across the country.

I could keep going, but I'll leave it at that. Been doing this since 1995 so I have a lot of stories. I love it and I always enjoy hearing what cool and interesting things people are up to, so please feel free to reach out!

AI has upended software engineering. The very nature of what it means to build software is evolving — and with it the costs and value of software. I love it. Technology and creative tools should be in the hands of the many. Everyone should get their hands dirty and enjoy making their ideas real. This belief predates the AI revolution: I have always pushed clients and non-technical coworkers to more deeply understand how software works. AI-assisted software engineering is a win for all of us.

If you'd like to talk more about how AI is affecting my own workflows and software products more broadly, I'd be more than happy. It's interesting stuff. I don't write much about it, but I do talk about it. A lot.

If you'd like to chat — even just to toss around ideas — feel free to reach out: josh@frescher.com.